The philosophical concept of cognitive feedback loop (Zics 2008 and 2011) describes a meaninful human and computer interrelationship that based on the affective agency of the user rather than on a technological capacity. This cognitively inclusive approach applies technological feedback in which “simple”, repeated actions between human and computer produce complexity in the participant cognitive engagement.
One of the applications of cognitive feedback loop is a bodily (muscular-motoric) passive interaction, which interconnects technologies of affective computing (face analysis,temperature analysis, eye-tracking etc) with instant affection technologies (audiovisual effect, mechanical effect: hot or cold stream etc.) which motivates the participant to make particular decisions in operating the system. A practical application of cognitive feedback loop is the Mind Cupola.
This text might be referenced as following:
Zics, B. 2011. Toward an Affective Aesthetics: Cognitive-driven Interaction in the Affective Environment of the Mind Cupola, 2011, Leonardo Journal, The International Society for the Arts, Sciences and Technology, 44/ 1. USA: The MIT Press, pp. 30-37.
ZICS, B., 2008. Transparency, Cognition and Interactivity: Toward a New Aesthetic for Media Art. PhD Thesis. Newport, Wales: University of Wales.