aesthetic interaction

Aesthetic interaction refer to the particular application of interactive technologies that address aesthetic and philosophical enquiry through art practice.

This text might be referenced as following:
Zics, B. 2011. Toward an Affective Aesthetics: Cognitive-driven Interaction in the Affective Environment of the Mind Cupola, 2011, Leonardo Journal, The International Society for the Arts, Sciences and Technology, 44/ 1. USA: The MIT Press, pp. 30-37.

Aesthetic interaction moves away from common conceptions of human-computer interfaces that focus on the ‘invisibility’ of the interface as most imperative facet of the human and computer relationship. Rather, aesthetic interaction requires a view where the system is a framework to facilitate user’s expression and interpretation, promoting serendipity, provocation, surprise or how Umberto Eco (1989) referred to it: “wonderment”.  In this sense aesthetic interaction acknowledges the ability of the user to appropriate technology and instead of immediate invisibility it offers an intellectual reflection process where the user’s interpretations are instrumental to the system.

Reference
U. Eco, 1989.The open work , USA: Harvard University Press.

This text might be referenced as following:
Full Paper ( Long version) Zics B.  2012.  Eye Gaze as a Vehicle for Aestehtic Interaction: Affective Visualisation for Immersive User Expereince. Transtechnology Reader 2012, University of Plymouth. p.6

Short Paper – Zics B.  2011. Eye Gaze as a Vehicle for Aesthetic Interaction: Affective Visualisation for Immersive User Experience. In: 17th International Symposium on Electronic Arts (ISEA). 2011, Istanbul: Sabanci University, Leonardo/ISAST and Goldsmiths College, University of London.

 

 

 

 

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